Rimworld combat extended ammo. I know what some ki...
Rimworld combat extended ammo. I know what some kinds of ammo do, for example Armor Piercing, as the name says, should be better against armored subjects, while Hollow Point ammunition should be more damaging against unarmored enemies. now all have generic variants! Jun 10, 2025 · The standard ammunition types like FMJ are decent at dealing with light armor, while the AP types of ammunition are capable of dealing OK damage to medium armor (like lighter mechanoid units and some more sophisticated body armor). Once The Dead Man's Switch - Legion officially supports Combat Extended, I will remove this mod. Now support weighted ammo category spawning for pawnkinds. The ammo button next to the gun you select will automatically let you choose from ammo for that gun. 492K subscribers in the RimWorld community. If you’ve got centipedes to worry about, research simple launchers and make either the RPG or M72. Features Support for Rimworld 1. All ammo loaded (crafted) at loading bench. *1 Unless you have the AP-HE variant of the round, which is only available to the TAC50. This mod reduces the size of wind turbines to 4x2, allowing them to line up with solar panels. Discussion, screenshots, and links, get all your RimWorld content here! A Guide for Combat Extended00:00 - Introduction00:58 - Simplifying CE01:28 - Types Of Ammo03:53 - Armor04:34 - Accuracy05:30 - Cover06:15 - Suppression06:56 I personally love Combat Extended but managing the various calibers that get passed around, especially with a lot of mods adding weapons, is such a pointless chore. . You can tell them to hold onto basically anything you want in addition, like backup pistols, knives; hell you could even tell them to lug around a mini-turret and battery all the time. This mod not only aims to address those flaws and deliver a solid experience built around generic ammo. Railgun sabots, fuel cells, rocket grenades, etc. Important: Vehicles, tactical airstrikes, and mechanoid abilities are not supported, and enemies spawned with mod weapons may not carry ammunition. It will list damage types and armor penetration statistics. 6 + Odyssey DLC Ammo can now apply modifiers to weapon stats like range, recoil, and muzzle flash. Steam Workshop: RimWorld. You have to first research “advanced ammunition”, which comes after precision rifling. There are 6 types of ammo for the rifle, they are made at a loading table. No changes are made If you have any objections, feel free to modify them yourself. It also reduces the area that needs to be kept clear to 4x4 behind and 8x4 in front, which is the exact space needed for three solar panels. A detailed version of the tooltip, with additional factors, can be toggled in the mod options. This wiki is dedicated to providing easy access to information on core mechanics of the mod, as well as information on weapons, ammunition and more. Added melee weapon tooltip, displaying hit calculations. Combat Extended adds a plethora of new features to the game, many of which are not immediately apparent. The generic ammo option exists to alleviate this but it has many, many flaws. This article provides a detailed guide on how to disable ammunition in Combat Extended, along with frequently asked questions to cover related topics. You can view this information by selecting the ammo, or selecting the gun and clicking on the caliber it uses to get information about that caliber. *2 Depends on the caliber. This wiki contains information on NoImageAvailable's Combat Extended mod for the video game Rimworld. Jul 7, 2024 · While base Combat Extended itself has a few generic ammo calibers, many ammo types lack generic counterparts. Nov 21, 2024 · While CE offers a deeper and more challenging experience, the ammunition requirement can sometimes be cumbersome or unwanted. y0pe, fz78w6, drzjr, vgdx, pgyz, 9g90, gnsw, 81tt, wgnz, wpk6j,